In fact, as a lifelong gamer, I've come to fucking hate game testing. Having worked for a few different companies on more than 10 titles (mostly uncredited), it's left me with a distaste for monotony and pure, boiling hatred for inefficient policy. Many great things about game testing exist, but they come with a price that, for irritable people like me, far outweighs the benefits. So, in the spirit of the holidays, here are my top reasons working as a game tester suckles moist cat balls.
The Ungodly Repetition is Ungodly.
It should come as no surprise that testing is an extremely repetitive task; you're not going to find serious issues without incessantly probing for them in ways only slightly less different than the last one you tried. Be ready to be pushed to the extremes of your mental and sometimes even physical fortitude, presuming that you got into game testing partially because you're fortitude isn't exceptional.